About
UI Design and 3D Game Design
2025
Eardar is a sound-based stationary FPS, where the player must rely on audio cues to survive waves of enemies until morning comes.
Sounds were recorded, found on FreeSound, and made it Chiptone. Full credits can be found on the game’s Itch.io page. This game was created in Godot and modeled in Blender.
In-Game Visuals



UI Overview
Save for the crosshair, all of Eardar’s in-game UI is diagetic. There are three main locations in the turret the player must look to to know what’s going on. These locations are also supported by audio cues.
The first place is the Status Panel, where the player can find a clock, danger level, and indicators for the turret health and ammo supply. The indicators will remain green until health or ammon supply begins to get too low, where it will turn amber/yellow.Health only turns red when the turret runs out of health and the repair too no longer works, and when the player’s ammo supply runs out.
The second place is on the opposite side of the turret, where buttons to heal the turret or resupply the ammo are. For this, the lights indicate whether the process is currently in progress or ready to use again (and, in the case of healing, whether the process is even still available).
The final place is part of the second panel. The ammo box below the buttons is where the player clicks to refil their gun, and as the supply of ammo gets low, less bullets will be visible to tell the player to refil the supply box with the button above.



