<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Speleomorph Devlog - itch.io</title><link>https://hcs64.itch.io/speleomorph</link><description>Discover new forms in a cave of puzzles</description><item><guid>https://hcs64.itch.io/speleomorph/devlog/587902/origins-of-the-shape-discovery-mechanic</guid><title>Origins of the shape discovery mechanic</title><link>https://hcs64.itch.io/speleomorph/devlog/587902/origins-of-the-shape-discovery-mechanic</link><pubDate>Tue, 12 Sep 2023 19:29:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Speleomorph has a unique puzzle mechanic for acquiring new shapes. This started as a non-interactive animation, but eventually it became central to the game design. (There are some conceptual puzzle s...</p>]]></description></item><item><guid>https://hcs64.itch.io/speleomorph/devlog/503088/transformation-mechanic-tip</guid><title>Transformation mechanic tip</title><link>https://hcs64.itch.io/speleomorph/devlog/503088/transformation-mechanic-tip</link><pubDate>Thu, 16 Mar 2023 04:37:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;ve finally added a bit of tutorial text to the game to explain how transformation works: The new shape must share two adjacent blocks with the current shape. People have been telling me this was an...</p>]]></description></item><item><guid>https://hcs64.itch.io/speleomorph/devlog/477843/minor-input-improvements</guid><title>Minor input improvements</title><link>https://hcs64.itch.io/speleomorph/devlog/477843/minor-input-improvements</link><pubDate>Wed, 18 Jan 2023 04:52:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Some minor input improvements: Autorepeat is no longer disabled, so you can hold down Z to undo a lot of moves very quickly. Default key actions are prevented, this avoids interference from Firefox&#039;s...</p>]]></description></item></channel></rss>