<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Hellrangers Devlog - itch.io</title><link>https://graveshift.itch.io/hellrangers</link><description>Top down shooter experiment smushing Doom together with DMC</description><item><guid>https://graveshift.itch.io/hellrangers/devlog/129707/v00007-gregorian</guid><title>v0.0007 Gregorian</title><link>https://graveshift.itch.io/hellrangers/devlog/129707/v00007-gregorian</link><pubDate>Wed, 11 Mar 2020 10:51:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Updated: Fixed the pathfinding AGAIN. Went from mp_grid to mp _potential. This means enemies will be AWFUL at strategic grid-based movement, but as dumb demons who only have to pursue the player when...</p>]]></description></item><item><guid>https://graveshift.itch.io/hellrangers/devlog/129041/v00006-falsetto</guid><title>v0.0006 Falsetto</title><link>https://graveshift.itch.io/hellrangers/devlog/129041/v00006-falsetto</link><pubDate>Sun, 08 Mar 2020 08:45:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Updated: Fixed the pathfinding! Turns out if you give an object a Speed variable GMS with no direction will just make them run to the right. New enemy type! The experimentally named &#039;Sixty Sickle&#039; ene...</p>]]></description></item><item><guid>https://graveshift.itch.io/hellrangers/devlog/128820/v00005-exterminatus</guid><title>v0.0005 Exterminatus</title><link>https://graveshift.itch.io/hellrangers/devlog/128820/v00005-exterminatus</link><pubDate>Sat, 07 Mar 2020 04:57:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Updated: Still thinking on the name. &#039;Hellrangers&#039; works internally and as a placeholder, but considering using &#039;Straight to Hell&#039; Expanded the map and added rudimentary tutorial system Needs Fixing:...</p>]]></description></item><item><guid>https://graveshift.itch.io/hellrangers/devlog/128002/v00004-deadlift</guid><title>v0.0004 Deadlift</title><link>https://graveshift.itch.io/hellrangers/devlog/128002/v00004-deadlift</link><pubDate>Wed, 04 Mar 2020 07:30:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Updated: Changed the name from &#039;DoomCry&#039; to &#039;Hellrangers&#039;, this way I&#039;m free to pursue the project as it&#039;s own thing despite it&#039;s obvious inspiration Turned off GMS default splash screen Added style r...</p>]]></description></item><item><guid>https://graveshift.itch.io/hellrangers/devlog/127990/v00003-catharsis</guid><title>v0.0003 Catharsis</title><link>https://graveshift.itch.io/hellrangers/devlog/127990/v00003-catharsis</link><pubDate>Tue, 03 Mar 2020 08:39:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Updated: Made Royal Punish bullet larger. It&#039;s still nearly microscopic off of one charge, but at least you can now see it. Holding down E and firing Royal Punish works perfectly, if you release the b...</p>]]></description></item><item><guid>https://graveshift.itch.io/hellrangers/devlog/127791/v00002-betrayal</guid><title>v0.0002 Betrayal</title><link>https://graveshift.itch.io/hellrangers/devlog/127791/v00002-betrayal</link><pubDate>Mon, 02 Mar 2020 08:33:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Updated: Fixed the memory issue. It was a result of the Replay file getting HUGE as it tried to record every input. The game will now divide the Replay file every 30 seconds or so (thanks Edan!) Added...</p>]]></description></item><item><guid>https://graveshift.itch.io/hellrangers/devlog/127588/v00001-aardvark</guid><title>v0.0001 Aardvark</title><link>https://graveshift.itch.io/hellrangers/devlog/127588/v00001-aardvark</link><pubDate>Sun, 01 Mar 2020 10:10:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Updated: Made the Itch.io page Game exists in some small form Strafing behavior is functional RG has been buffed, hard. It&#039;s way easier to land blocks now Needs fixing: Memory issues? Testers are repo...</p>]]></description></item></channel></rss>