FmodAudio
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C# .NET 5+ Wrapper for the Fmod audio library
Below are a couple of snippets in my code. ```cs internal SfxSystem() { _fmodSystem = Fmod.CreateSystem(); _fmodSystem.Init(MaxChannels); } ``` ```cs Channel? channel = _fmodSystem.PlaySound(sfx.Sound); if (channel is null) throw new...
First off, very cool library! Wondering if you've explored generating the necessary abstractions for FMOD to support a cross platform implementation? I've seen posts that talk about using the native...