utymap
utymap copied to clipboard
Highly customizable library for procedural world generation based on real map data
Hello, I'm trying to run the Import scene. I downloaded an osm xml file from openstreetmap.org and changed the start coordinates in the scene to match the osm xml file....
See the logs: CMake Error at E:/Program Files/CMake/share/cmake-3.19/Modules/FindPackageHandleStandardArgs.cmake:218 (message): Could NOT find Boost (missing: unit_test_framework system filesystem) (found version "1.55.0") Call Stack (most recent call first): E:/Program Files/CMake/share/cmake-3.19/Modules/FindPackageHandleStandardArgs.cmake:577 (_FPHSA_FAILURE_MESSAGE) E:/Program...
Readme links to https://play.google.com/store/apps/details?id=com.utymap.demo which is a 404
I am trying to use in unity. I cannot play because there is the error The type of namespace name 'UtyMap' could not be found. Are you missing an assembly...
Is there any sample C++ OpenGL renderer available for utymap or any ideas to make one? By the way, I am astonished by the work you have done!
When trying to run the demo in Unity Version 2018.3. I get lots of errors like the ones below. Assets\UtyMap.Unity\Geocoding\UtyMapGeocoder.cs(41,38): error CS0104: 'IObserver' is an ambiguous reference between 'UtyRx.IObserver' and...
Requirements: * geojson * zoom levels 1-15
Hello reinterpret cat, great library. I am colliding Ethan 3D model to the building and trying to get latlong of the corners for the same building. If Ethan 3D model...
The Document [here](https://github.com/reinterpretcat/utymap/blob/master/docs/data.md#optimizations) gives ways to optimize the map. Can level of details too be helpful for smooth rendering? If we increase the LOD to something more than what we...
Hi, Is it possible to determine the tap on the buildings or to determine customization, like changing color or texture of the building, roads?