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Multiplatform UI DSL with screen management in common code for mobile (android & ios) Kotlin Multiplatform development

Results 40 moko-widgets issues
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maintaining Kotlin version of iOS UI code is painful (rebuild kotlin framework is long, full debugging still unsupported). We should migrate to Swift version of ios WidgetFactories to boost changes...

enhancement

now in some ui code used `displayLink` for valid update view properties. it's very bad for perfomance and i think it create some memory leaks, so we should remove usage...

enhancement

Now android try to suggest correct autofill type, but fails and show invalid autofill hints. To fix it required some autofill support. For now particall solution is: common: ``` enum...

enhancement

I am trying to implement a `UIScrollView` which can be scrolled horizontally. I believe this is not currently supported, as per this comment: https://github.com/icerockdev/moko-widgets/blob/master/widgets/src/commonMain/kotlin/dev/icerock/moko/widgets/ScrollWidget.kt#L23 I may be missing something, please...

enhancement

When we enable `isScrollListOnKeyboardResize` (added in #218) on `WidgetScreen` we got broken scroll. it was developed for case of reversed list - we should add to widgets correct version of...

bug

Need to add to Input Widget max length parameter, that will allow you to set the maximum number of characters to enter.

enhancement

Need to add possibility for BottomNavigationScreen to hiding BottomNavigationView below keyboard when it opens.

enhancement

Now each core `ViewFactory` is final classes, all actions doing in `buildView` function. It's reason why we should copy-paste core factories for small customization, even when we want change small...

enhancement

Sometimes it's useful to know which factory a widget uses for creation. For example, this can be done by writing to console information about a ViewFactory that is used for...

enhancement

If flag isHtmlConverted is on we have iOS trouble: - textStyles not apply to attributed string. Need to add apply for this. common problem: - text will handle tap on...

bug