Video not showing on OpenGL
Hi
I have this sample project running just fine with the default settings. I am trying to understand how to make ti work when using openGL instead of metal (by adding the "PrefersOpenGL" flag to "YES" in info.plist . When i do this, however, i can no longer see the video (just a flat gray sphere). I can, however, listen to it.
I'm building on XCode 11.1 and all the defaults on the workspace (other than the variable of info.plist)
Is this something that happens to you as well? Do you know what might cause it or how to fix? Thanks in advance!
Do you think this issue relatesto what i'm seeing here? https://stackoverflow.com/questions/39521210/ios10-cant-render-sprite-kit-scene-within-scenekit-with-opengl
Hi @ragotiteb thanks for your interest on this repo. Sorry I don't have any clue about that I suggest you to investigate that issue and if you find any solution you can open a pull request.