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Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

Results 29 ScriptableObject-Architecture issues
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I generated a custom type using the code generator and created a custom game event from it. When I tried to view the custom game event in the editor I...

Hi, if I try to cleanup a Variable by setting null value, it raises NullPointerException. I've fixed this issue changing in ``BaseVariable.cs``: ```c# public override T SetValue(T value) { T...

Not sure where to ask this. But is the version still not yet supported now? I tried the currentHealth tutorial, the event won't trigger. Thanks!

Expression SO can inherit variables and make SOA more powerful and flexiable. For example ```c# class ComparisonExpression : BoolVariable { public BaseVariable var1; public CompareOperator op; public BaseVariable var2; public...

Hi! I'm trying to subscribe to changes made to a custom variables made using code generation. I created a UserStatesVariable based on a UserStates class defined as follows : ```...

Hello! I would like to compare the old value with the new value generated when subscribing to some variable changes. Is this supported or do I have to find a...

Having Packages and ProjectSettings folders will conflict and result in errors with an existing Unity Project, when cloned as a submodule - which is good practice for 3rd party tools/repositories.

If a scene was index 3 visibly in the build index, but a scene above it was disabled, then the index shown in the SceneVariable would be off by 1...

In one of my MonoBehaviours, I am updating a `FloatVariable` every `Update`. However, I am noticing that this is causing the `Update` for the function to be much slower than...

The issue #74 was closed with the updated functionality of disabling stack tracing. I am not seeing the feature on the instance of the StringGameEvent. The version is 1.7.0 from...