URP_ShaderGraphCustomLighting
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Baked Toon
Super awesome shader.
I have played around with different custom lighting models for URP for a while. I'm having trouble getting something that bake the light correctly and supports light probes.
I have tried using your toon shader example for baking, but it bakes the standard lighting model. Is it on purpose?
Baked

Realtime

I'm using 2021.3.10f1
I think this may be a limitation of Shader Graph, but I'm not that familiar with BakedGI