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Mutable self for memory mapping #33

@kvark

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@kvark

It used to be the case that mapping memory worked with &self. This changed with gfx-rs/gfx#3551, according to Vulkan's synchronization semantics. Now, working with gpu-alloc is more difficult. Perhaps, the MemoryDevice trait here can be changed to work with &mut Memory instead when mapping/unmapping?

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