AI-powered terrain and procedural generation for Unreal Engine 5. One MCP server, one UE plugin.
Copy packages/hayba/Plugins/HaybaMCPToolkit/ into your UE project's Plugins/ folder:
YourProject/
Plugins/
HaybaMCPToolkit/ ← copy here
Right-click your .uproject file → Generate Visual Studio project files, then recompile. Enable in Edit > Plugins > Hayba MCP Toolkit.
Add to ~/.claude/claude_desktop_config.json (create it if it doesn't exist):
{
"mcpServers": {
"hayba-mcp": {
"command": "npx",
"args": ["-y", "@hayba/mcp"]
}
}
}Restart Claude Desktop. You should see hayba-mcp connected in the MCP panel.
Open UE, go to Tools > Hayba MCP Toolkit, and follow the setup wizard to configure your API key and output paths.
claude mcp add hayba-mcp -- npx -y @hayba/mcpnpm install # Install all workspaces
npm run build # Build all packages
npm test # Test all packagespackages/hayba— Hayba MCP Toolkit (unified server, 26 tools, UE 5.7 plugin)
website/ — Unified Hayba landing page (vanilla HTML/CSS/JS)
MIT