The C++ implementation can target WebAssembly with vertex buffer decoding/filtering and index buffer decoding, which are needed for the EXT_meshopt_compression glTF extension, supported by e.g. three.js and Babylon.js.
Given Rust's excellent WASM support it shouldn't be too difficult to do the same with meshopt-rs.
WASM SIMD support is tracked in a separate issue: #1
The C++ implementation can target WebAssembly with vertex buffer decoding/filtering and index buffer decoding, which are needed for the
EXT_meshopt_compressionglTF extension, supported by e.g.three.jsandBabylon.js.Given Rust's excellent WASM support it shouldn't be too difficult to do the same with
meshopt-rs.WASM SIMD support is tracked in a separate issue: #1