multiple render camera supports for 3dsmax#5124
Conversation
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Task linked: OP-5751 render multiple cameras |
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@LiborBatek I restored the code with the original subset name setup, can you please check again? |
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@LiborBatek can you test this again if you have time to do so? It seems working in my side now where publish folders have shown the folders and outputs correctly. |
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I can also say that I have successfully tested also in And both for Overall great news!! |
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@antirotor can you take a look at the code again? I didn't use the loop function you suggested as I tested it with Maya, and the subset name doesn't include the AOVs as expected. Thanks! |
antirotor
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I've started rewritting few things to f-string as a suggestions here but then I've realized it is on more places. I know, cosmetics, but at least with the longer strings like:
renderlayer.outputFilename = "{0}_{1}..{2}".format(
output, cam, img_fmt)it is much more easy to read:
renderlayer.outputFilename = f"{output}_{cam}..{img_fmt}"Otherwise it looks good!







Changelog Description
Supports for rendering with multiple cameras in 3dsmax
Additional info
Testing notes:
Create Render Instance with multiple cameras selection enabled

Add the camera you wanted to render into container

Publish
It will creates different camera files and submit to the deadline with multiple job and plugin infos.
Once the rendering is finished, it will include videos with different cameras.