Description of the bug
I use ScaleFill to fit a texture to a plane without changing its aspect ratio.
The following is called to fit the texture to the desired size with a transparent background.
tex = TextureOps.ScaleFill(tex, texSize, texSize, new Color32(0, 0, 0, 0));
The code works on Unity Editor, PC Standalone, iPhone 12 iOS 26.

It fails on a moto e plus Android version 9.

Reproduction steps
Take a texture with transparency and call TextureOps.ScaleFill
Assign the texture with following code:
mat.mainTexture = tex;
Platform specs
- Unity version: 2022.3.62f3
- Platform: Android 9
- Device: moto e plus(XT2025-1) Android 9
-
- How did you download the plugin: GitHub
Additional info
No errors reported.
Have tried solutions from this thread with no luck:
https://discussions.unity.com/t/graphics-blit-not-working-for-android/704027/7
Description of the bug
I use ScaleFill to fit a texture to a plane without changing its aspect ratio.
The following is called to fit the texture to the desired size with a transparent background.
tex = TextureOps.ScaleFill(tex, texSize, texSize, new Color32(0, 0, 0, 0));The code works on Unity Editor, PC Standalone, iPhone 12 iOS 26.

It fails on a moto e plus Android version 9.

Reproduction steps
Take a texture with transparency and call TextureOps.ScaleFill
Assign the texture with following code:
mat.mainTexture = tex;Platform specs
Additional info
No errors reported.
Have tried solutions from this thread with no luck:
https://discussions.unity.com/t/graphics-blit-not-working-for-android/704027/7