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BREAKING CHANGE: Replaced BinaryFormatter with JsonUtility in PanelSerialization for Unity 6.8 compatibility (https://discussions.unity.com/t/path-to-coreclr-2026-upgrade-guide/1714279). This breaks all currently saved panel layouts, so calling canvas.LoadLayout won't work for existing data. It'll continue working after calling canvas.SaveLayout again (the newly serialized data will be in json format instead of binary)
Fixed a bug on Unity 6.5 where DynamicPanelsCanvas.LoadLayout would sometimes disable all components on a panel's content object