Task-based TextureManager#175
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vilbeyli merged 44 commits intodev-optimize-startupfrom May 27, 2025
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…ng for memory allocation
…xtures. First iteration, deadlocks.
…state/data/metadata
…res as early as possible
…BRDF LUT generation logic into renderer::load() from environment map
…be next to each other
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…ls without textures
…nclosed command lists
… of a single set, disable submission thread
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Implement a task-based texture manager to handle texture loading with better multithread utilization.

TextureManager handles different stages of texture loading (disk, mips, memalloc, gpu upload) decoupled from each other, helping with frontloading disk reads for texture generation in the initialization sequence.
This also helps reduce thread contention in PSO loading tasks.
Renderer only handles resource views while TaskMan takes care of loading textures from disk.
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