|
1 | 1 | # Sound Effects (fx) |
2 | 2 |
|
| 3 | +The sound FX currently have a fixed chain when using the Mercury standalone version in Max. The chain of effects is as following: |
| 4 | + |
| 5 | +``` |
| 6 | +synth / sample / polySynth / loop (mono) |
| 7 | +| |
| 8 | +freeze (spectral freezer) |
| 9 | +| |
| 10 | +shift (pitchshifter) |
| 11 | +| |
| 12 | +envFilter (envelope modulated filter) |
| 13 | +| |
| 14 | +kink (distortion) |
| 15 | +| |
| 16 | +drive (distortion) |
| 17 | +| |
| 18 | +filter (low/hi/band filter with optional LFO modulation) |
| 19 | +| |
| 20 | +chip (downsampling) |
| 21 | +| |
| 22 | +comb (combfiltering) |
| 23 | +| |
| 24 | +squash (basic compression/distortion) |
| 25 | +| |
| 26 | +gain (the volume of the sound) |
| 27 | +| >-----------------------> v |
| 28 | +panning reverb (stereo reverberation) |
| 29 | +|| || |
| 30 | +double || |
| 31 | +(automated double tracking || |
| 32 | +/chorus) || |
| 33 | +|| <====================== << |
| 34 | +lfo |
| 35 | +(low frequency oscillator) |
| 36 | +|| >---------------------> vv |
| 37 | +|| delay (stereo pingpong delay) |
| 38 | +|| <====================== << |
| 39 | +output |
| 40 | +``` |
| 41 | + |
| 42 | +``` |
| 43 | +| mono |
| 44 | +- mono |
| 45 | +|| stereo |
| 46 | += stereo |
| 47 | +``` |
| 48 | + |
3 | 49 | ## reverb |
4 | 50 |
|
5 | 51 | Add an reverberation effect to the sound. The effect has 2 arguments, the amplitude of the reverb and the reverb-length. The amplitude is specified in floating-point linear gain and the length is a value between `0` and `20`. The default is `0.5` amplitude and `10` length. |
@@ -76,6 +122,18 @@ Make a time-domain pitchshifting effect to change the pitch of the sound. The fi |
76 | 122 | new sample violin_c time(1/4) fx(shift 7 0.5) |
77 | 123 | ``` |
78 | 124 |
|
| 125 | +## squash |
| 126 | + |
| 127 | +A simple compression/distortion algorithm based on a design by Peter McCulloch. Raise the amount to squash the incoming signal, first creating some kind of simple compression, but quickly introduces nice distortion harmonics. |
| 128 | + |
| 129 | +**arguments** |
| 130 | +- {Number+} -> input gain amount, greater than 1 (default=2) |
| 131 | +- {Float} -> compression factor greater than 0 (default=0.28) |
| 132 | + |
| 133 | +```java |
| 134 | +new sample piano_e time(1) fx(squash 2.3) |
| 135 | +``` |
| 136 | + |
79 | 137 | ## lfo |
80 | 138 |
|
81 | 139 | Add an Low Frequency Oscillator effect to the sound. |
|
0 commit comments