Description
Emissive materials doesn't applies Bloom
Prerequisites
Run World Editor and one a project
Steps to Reproduce
- Create an Emissive material with high rate of brightness
- Place a 3D object on scene and apply the material
- Enable Bloom
Expected behavior:
- Bloom halo is visible
Actual behavior:
- No Bloom
Reproducibility:
100%
Versions
2025.1
Additional Information
n/a
Description
Emissive materials doesn't applies Bloom
Prerequisites
Run World Editor and one a project
Steps to Reproduce
Expected behavior:
Actual behavior:
Reproducibility:
100%
Versions
2025.1
Additional Information
n/a