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Physics: Physics System Implementation part one #64

Description

@eprikazchikov

Is your feature request related to a problem? Please describe.

As a Developer, I would like to use physical objects in my games.
I would like to suggest to use the Bullet physics engine in the first iteration.
It would be useful to see what kind of API would be needed for developers.
In the future releases, the physics API can be moved to the core module and the physics engines will use this API to a wrapper like it's done for render.

Describe the solution you'd like

Thunder Engine should support physics components and systems.

Systems:
PhysicsSystem

Components:
RigidBody

CircleCollider
BoxCollider
CapsuleCollider
SphereCollider

Resources:
Fixture

Describe alternatives you've considered

N/A

Additional context

N/A

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