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Engine: Two identical scenes present in World object #1338

Description

@eprikazchikov

Description

During debugging I have noticed two identical pointers on the scene present in World object.
This can lead to the duplication of objects updates and draws.

Prerequisites

You need to have game Mine build

Steps to Reproduce

  1. Place break point on World::loadScene
  2. Follow execution to the end of function.
  3. Check number of scenes

Expected behavior:

  1. Only one scene present

Actual behavior:

  1. Two identical pointers in the list.

Reproducibility:

100%

Versions

2026.3

Additional Information

This issue is valid only for game build.

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