Description
During debugging I have noticed two identical pointers on the scene present in World object.
This can lead to the duplication of objects updates and draws.
Prerequisites
You need to have game Mine build
Steps to Reproduce
- Place break point on World::loadScene
- Follow execution to the end of function.
- Check number of scenes
Expected behavior:
- Only one scene present
Actual behavior:
- Two identical pointers in the list.
Reproducibility:
100%
Versions
2026.3
Additional Information
This issue is valid only for game build.
Description
During debugging I have noticed two identical pointers on the scene present in World object.
This can lead to the duplication of objects updates and draws.
Prerequisites
You need to have game Mine build
Steps to Reproduce
Expected behavior:
Actual behavior:
Reproducibility:
100%
Versions
2026.3
Additional Information
This issue is valid only for game build.