Description
Mesh can be spitted to submeshes. Thunder engine allows assign multiple materials to sub meshes.
Prerequisites
You need to have a mesh with at leas two sub meshes
Steps to Reproduce
- Place a mesh on scene
- Attach 2 different materials to this mesh
- Check correctness
Expected behavior:
- Both materials are rendered
Actual behavior:
- Only first material is rendered. The second one is invisible
Reproducibility:
100%
Versions
2026.1
Description
Mesh can be spitted to submeshes. Thunder engine allows assign multiple materials to sub meshes.
Prerequisites
You need to have a mesh with at leas two sub meshes
Steps to Reproduce
Expected behavior:
Actual behavior:
Reproducibility:
100%
Versions
2026.1