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Render: Unable to render the second material in MeshRender #1236

Description

@eprikazchikov

Description

Mesh can be spitted to submeshes. Thunder engine allows assign multiple materials to sub meshes.

Prerequisites

You need to have a mesh with at leas two sub meshes

Steps to Reproduce

  1. Place a mesh on scene
  2. Attach 2 different materials to this mesh
  3. Check correctness

Expected behavior:

  1. Both materials are rendered

Actual behavior:

  1. Only first material is rendered. The second one is invisible

Reproducibility:

100%

Versions

2026.1

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