Description
Array of script based components leads to crash
Prerequisites
class Building : Behaviour {
array <Building@> neighbours;
// Use this to initialize behaviour
void start() override {
}
// Will be called each frame. Use this to write your game logic
void update() override {
}
};
Steps to Reproduce
- Create an Angel script with flowing content
- Create an Actor with this component
- Restart the Editor
- Check the Properties
Expected behavior:
- The Editor restarted
Actual behavior:
- Application crashed
Reproducibility:
100%
Versions
2025.3
Description
Array of script based components leads to crash
Prerequisites
Steps to Reproduce
Expected behavior:
Actual behavior:
Reproducibility:
100%
Versions
2025.3