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Replicate in Generals
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Generals/Code/GameEngine/Include/GameClient/GameClient.h

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@@ -94,8 +94,6 @@ class GameClient : public SubsystemInterface,
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void step(); ///< Do one fixed time step
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void updateHeadless();
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void addDrawableToLookupTable( Drawable *draw ); ///< add drawable ID to hash lookup table
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void removeDrawableFromLookupTable( Drawable *draw ); ///< remove drawable ID from hash lookup table
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Generals/Code/GameEngine/Source/GameClient/GameClient.cpp

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@@ -750,15 +750,6 @@ void GameClient::step()
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TheDisplay->step();
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}
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void GameClient::updateHeadless()
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{
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// TheSuperHackers @info helmutbuhler 03/05/2025 bobtista 02/02/2026
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// Update particles to prevent accumulation in headless mode. Particles are generated
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// during GameLogic and only cleaned up during rendering. update() lets particles finish
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// their lifecycle naturally instead of abruptly removing them with reset().
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TheParticleSystemManager->update();
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}
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Bool GameClient::isMovieAbortRequested()
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{
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if (TheGameEngine)

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