Replies: 12 comments 10 replies
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There are online playgrounds for executing JS. Why do you need it natively in Doooooooooobie? |
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Oh, you want access to containers. I seeeeeee. Why? |
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Are you interested in manipulating the content of a page? |
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Right. So you'd like to execute JS in a page, yes? |
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Maybe before 2024 but as a source release. OK. |
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Try it out with a new build. |
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glitch.mp4 |
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The thing about saving your console work is like the style sheets. Maybe in the future. |
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I don't know what you're interested in. Like what I'm interested in is instructing Glitch to do things without a mouse. To the very minute detail. You know, like programming it without knowing programming. But that's hard. So it will be done in little steps. I think you want something much simpler. You want Dooble to evaluate something or compute something. There are online JS things that do that. Or is it something else? |
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The thing which would be very interesting is for the software to discover things about itself without it being programmed for that. |
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JS is now recorded and restored. :) |
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Hi, it would be nice to be able to run user javascript code in dooble, similar to control+Shift+C in firefox, but I find that UI very cluttered. Just a console and some way to explore the variables is enough.
It would be nice to also add some snippets as "bookmarklets" so they are easier to run.
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