Software Developer specialising in game engine development, audio processing, and machine learning applications. Leveraging my background in both game audio and software engineering, I architect high-performance systems where technical innovation meets creative problem-solving.
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Currently @ Krotos Ltd - Building ML-powered audio processing solutions, managing CI/CD infrastructure, and optimising DSP algorithms.
Previously:
- Created soundtracks and audio for games published on Steam (Games Workshop, Sekai Project)
- Built quality control systems for manufacturing environments
- Speech Emotion Recognition - Deep learning for dimensional characterization of affect in speech (MSc thesis)
- MSc in Software Development - University of Glasgow (Distinction)
- BSc (Hons) in Audio Technology - Glasgow Caledonian University




