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terranivium/README.md

πŸ‘‹ Hi, I'm Wesley Scott

Software Developer specialising in game engine development, audio processing, and machine learning applications. Leveraging my background in both game audio and software engineering, I architect high-performance systems where technical innovation meets creative problem-solving.

πŸ”§ Tech Stack

Languages
Frameworks & Libraries
DevOps & Build Tools
Testing & QA
Analytics
Databases
Web Development

πŸ’Ό Professional Journey

Currently @ Krotos Ltd - Building ML-powered audio processing solutions, managing CI/CD infrastructure, and optimising DSP algorithms.

Previously:

  • Created soundtracks and audio for games published on Steam (Games Workshop, Sekai Project)
  • Built quality control systems for manufacturing environments

πŸ“Š Featured Projects

Available on itch.io

πŸŽ“ Education

πŸ“« Connect With Me

Email LinkedIn Phone

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  1. godot-cpp-template-example-4.5 godot-cpp-template-example-4.5 Public template

    C++

  2. speech-emotion-recognition speech-emotion-recognition Public

    Speech emotion recognition with PyTorch

    Jupyter Notebook 7 2

  3. juce_ladder_filter juce_ladder_filter Public

    A JUCE audio affect example

    C++