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This pull request introduces a small but important change to the
DrawAdvancedSectionmethod inNetSyncManagerEditor.cs. The main update ensures that the advanced properties section in the Unity Editor is disabled (read-only) while the application is playing, preventing unintended edits during play mode.EditorGUI.DisabledScopethat is active during play mode, making the section read-only when the application is running. [1] [2]