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[Breaking change] Remove VR/MR switching methods and passthrough code from NetSyncManager#264

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from2001 merged 6 commits intodevelopfrom
copilot/remove-vr-mr-switch-functions
Jan 19, 2026
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[Breaking change] Remove VR/MR switching methods and passthrough code from NetSyncManager#264
from2001 merged 6 commits intodevelopfrom
copilot/remove-vr-mr-switch-functions

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Copilot AI commented Jan 8, 2026

  • Remove public methods SwitchToVR and SwitchToMR from NetSyncManager
  • Remove internal methods SwitchToVR_Internal and SwitchToMR_Internal from NetSyncManager
  • Remove RPC case handlers for "SwitchToVR" and "SwitchToMR" in OnRPCReceivedHandler_SystemRPC
  • Update/remove SwitchVRMR.cs sample file that uses these methods
  • Remove SwitchVRMR GameObject from Demo-01.unity scene
  • Update README.md to remove documentation for these methods
  • Remove PassthroughMode property and passthroughMode field from NetSyncManager
  • Remove empty "Others" section from README.md
  • Verify no other references exist in the codebase
  • Run code review to validate changes
  • Run security checker (no issues found)

Summary

Successfully removed all VR/MR switching methods and passthrough-related code from NetSyncManager as requested. The changes include:

  • Removed 4 methods from NetSyncManager.cs (2 public, 2 internal)
  • Removed 2 RPC case handlers
  • Removed PassthroughMode property and passthroughMode field
  • Deleted SwitchVRMR.cs sample script and its meta file
  • Cleaned up Demo-01.unity scene to remove the GameObject that used the removed script
  • Updated README.md documentation and removed empty section

Total lines removed: 165 lines across 5 files

Original prompt

This section details on the original issue you should resolve

<issue_title>Remove switching VR/MR methods from NetSync</issue_title>
<issue_description>Remove these functions.
NetSyncManager.Instance.SwitchToVR
NetSyncManager.Instance.SwitchToMR</issue_description>

Comments on the Issue (you are @copilot in this section)


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Copilot AI and others added 2 commits January 8, 2026 00:57
Co-authored-by: from2001 <387880+from2001@users.noreply.github.com>
Co-authored-by: from2001 <387880+from2001@users.noreply.github.com>
Copilot AI changed the title [WIP] Remove switching VR/MR methods from NetSync Remove VR/MR switching methods from NetSyncManager Jan 8, 2026
Copilot AI requested a review from from2001 January 8, 2026 01:02
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from2001 commented Jan 8, 2026

@claude Review this PR.

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claude bot commented Jan 8, 2026

Claude finished @from2001's task in 1m 14s —— View job


PR Review: Remove VR/MR switching methods

  • Read changed files to understand the scope of removal
  • Verify NetSyncManager.cs changes are complete
  • Check README.md documentation updates
  • Search for remaining references to removed methods
  • Review unity scene changes
  • Provide comprehensive review feedback

Review Summary

This PR successfully removes the SwitchToVR and SwitchToMR methods from the NetSyncManager API. The changes are clean and complete. Approved with minor observations below.

✅ What's Good

  1. Complete removal: All related code removed cleanly:

    • Public API methods (SwitchToVR, SwitchToMR) - NetSyncManager.cs:72-105
    • Internal implementations (SwitchToVR_Internal, SwitchToMR_Internal) - NetSyncManager.cs:107-124
    • RPC handlers for network synchronization - NetSyncManager.cs:613-633
    • Sample script demonstrating the API (SwitchVRMR.cs)
    • GameObject using the sample script in Demo-01 scene
  2. Documentation updated: README.md properly cleaned up, replacing the "Others" section with a placeholder message instead of leaving broken examples

  3. No breaking changes to remaining code: The PassthroughMode property correctly remains untouched (NetSyncManager.cs:70-71)

  4. Remaining references are correct: Found references to StylyXrRig.SwitchToVR/MR() in Assets/Samples_Dev/AvatarAdjust/Debug.cs:25,29 are to a different API surface (direct XR Rig calls), which is expected per the PR description

📝 Observations

  1. RPC switch statement now empty: After removing the VR/MR cases, the OnRPCReceivedHandler_SystemRPC method at NetSyncManager.cs:608-617 now has an empty switch statement with only a default case. This is fine functionally, but indicates the system RPC infrastructure is preserved for potential future use.

  2. Scene file changes: The Demo-01.unity changes show clean removal of the GameObject with proper SceneRoots list update (removed reference to 1414538198)

  3. Field remains: The passthroughMode field (NetSyncManager.cs:71) is retained but appears to no longer be modified since the SwitchToVR_Internal and SwitchToMR_Internal methods that set it are gone. This field may now be dead code unless there's another path that sets it not visible in this PR.

🔍 Minor Concern

Potential dead code: The passthroughMode private field (NetSyncManager.cs:71) was previously set by the removed SwitchToVR_Internal/SwitchToMR_Internal methods. With those methods gone, this field may never be updated. The public PassthroughMode property would always return the default value (false).

If this field/property is no longer useful, consider removing it in a follow-up PR. If there's another mechanism that sets passthroughMode that I'm not seeing, please disregard this observation.

Verdict

✅ LGTM - The PR successfully accomplishes its goal of removing the VR/MR switching methods from NetSyncManager. The changes are clean, complete, and properly documented. The minor observation about passthroughMode is non-blocking and can be addressed separately if needed.


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from2001 commented Jan 8, 2026

@copilot Remove PassthroughMode and other pass-through related code.

PassthroughMode is located at NetSyncManager.cs

Co-authored-by: from2001 <387880+from2001@users.noreply.github.com>
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Copilot AI commented Jan 8, 2026

@copilot Remove PassthroughMode and other pass-through related code.

PassthroughMode is located at NetSyncManager.cs
...

Removed PassthroughMode property and passthroughMode field from NetSyncManager.cs in commit f564a03.

Copilot AI changed the title Remove VR/MR switching methods from NetSyncManager Remove VR/MR switching methods and passthrough code from NetSyncManager Jan 8, 2026
@from2001 from2001 changed the title Remove VR/MR switching methods and passthrough code from NetSyncManager [Breaking change] Remove VR/MR switching methods and passthrough code from NetSyncManager Jan 8, 2026
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from2001 commented Jan 8, 2026

@copilot Update README.md

Co-authored-by: from2001 <387880+from2001@users.noreply.github.com>
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Copilot AI commented Jan 8, 2026

@copilot Update README.md

Updated README.md to remove the empty "Others" section in commit aabbd93.

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@gemini-cli /review

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🤖 Hi @from2001, I've received your request, and I'm working on it now! You can track my progress in the logs for more details.

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📋 Review Summary

This pull request effectively removes the deprecated VR/MR switching functionality and associated passthrough code from the NetSyncManager. The changes are comprehensive, covering the core logic, sample scripts, scene objects, and documentation.

🔍 General Feedback

  • The removal of the feature is clean and complete. All related files and code blocks have been appropriately deleted.
  • The corresponding documentation in README.md has also been updated, which is great for keeping the documentation in sync with the codebase.
  • The removal of the sample script and the object from the demo scene ensures that there are no broken references.

Overall, this is a solid refactoring effort that improves the maintainability of the codebase by removing unused features.

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@claude Resolve conflicts to develop branch.

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claude bot commented Jan 18, 2026

Claude finished @from2001's task in 3m 8s —— View job


Resolving merge conflicts with develop branch

  • Check current branch status
  • Fetch latest develop branch
  • Identify merge conflicts
  • Merge develop into current branch ← Requires permission
  • Resolve any conflicts that arise
  • Verify resolution maintains PR intent
  • Commit and push changes

Analysis Complete

I've analyzed the branches and identified the merge requirements. The git merge origin/develop command requires your approval to proceed.

Files that will be affected:

  1. README.md - Version changes (0.7.1 → 0.7.3) and installation command updates from develop
  2. NetSyncManager.cs - This PR's deletions will be preserved
  3. Demo-01.unity - GameObject removal will be preserved
  4. New files from develop - Workflow files and documentation will be added

The merge should be straightforward with minimal conflicts. Once I have permission to run git merge origin/develop, I'll complete the resolution and push the updated branch.

Waiting for approval to proceed with merge operation.


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@claude Remove the change of README.md from this PR.

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claude bot commented Jan 18, 2026

Claude finished @from2001's task in 2m 48s —— View job


Removing README.md changes from PR

  • Check current branch status and commit history
  • Restore README.md to develop branch state
  • Commit and push the changes
  • Verify the changes are correct

Summary

Successfully removed README.md changes from this PR. The README.md file has been restored to its original state (from commit 8d10b80), which includes:

  • The "Others" section with SwitchToVR/SwitchToMR documentation
  • All original formatting and content

Changes made:

  • Created commit 34417dd that restores README.md
  • The PR now only contains the NetSyncManager.cs, Demo-01.unity, and deleted sample file changes
  • README.md documentation is no longer modified by this PR

The branch has been updated and pushed to remote.


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Co-authored-by: Masahiro Yamaguchi <from2001@users.noreply.github.com>
@from2001 from2001 marked this pull request as ready for review January 19, 2026 05:15
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@gemini-cli /review

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🤖 Hi @from2001, I've received your request, and I'm working on it now! You can track my progress in the logs for more details.

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📋 Review Summary

This Pull Request successfully removes the deprecated VR/MR switching methods and related passthrough code, improving the codebase's clarity and maintainability. The changes are well-implemented and align with the stated objective.

🔍 General Feedback

  • The removal of unused code and sample files is well-executed.
  • The documentation update in README.md is thorough, though minor formatting consistency improvements for markdown are noted in inline comments.

@@ -24,7 +24,7 @@ STYLY NetSync includes an easy-to-integrate Unity package and a lightweight Pyth

### Main features
- Avatar Transform Synchronization
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🟢 Consider using consistent formatting for lists in Markdown. For example, ensuring that there is no trailing space at the end of a line if it's not intended to be a line break. This improves readability and consistency. Also, ensure consistent use of backticks for code/variable names like _localAvatarPrefab instead of single quotes.

@@ -38,8 +38,8 @@ Some features are provided via dependent package STYLY XR Rig.

### Prerequisites

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🟢 Consistent usage of backticks for code snippets and variable names (e.g., uv/uvx, OpenUPM) improves readability in markdown documentation.

@@ -117,9 +117,9 @@ The uvx command automatically downloads the package, creates an isolated virtual
- _clientNo - Shows the numeric client number assigned by the server.
- _serverAddress - Server IP or hostname; leave empty to auto-discover on the local network.
- _roomId - Identifier of the current room to join.
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🟢 Consistent use of backticks for code/variable names (e.g., _localAvatarPrefab, _remoteAvatarPrefab, _humanPresencePrefab) is good practice for markdown files. This improves the clarity and readability of the documentation.

@@ -210,9 +210,9 @@ NetSyncManager.Instance.SwitchToMR(transitionDuration, syncOverNetwork);


## Transport layer
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🟢 Ensure consistent spacing for list items. The extra spaces after the colon have been removed, which is good for readability.

@from2001 from2001 merged commit b48e0cf into develop Jan 19, 2026
@from2001 from2001 deleted the copilot/remove-vr-mr-switch-functions branch January 22, 2026 13:59
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Remove switching VR/MR methods from NetSync

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