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Add OnInitialized event to NetSyncManager for initialization timing issues #9

@hacha

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@hacha

The value cannot be obtained by calling NetSyncManager.Instance.GetGlobalVariable() in MonoBehaviour's Start().
This is probably because the initialization process of NetSyncManager has not been completed.
The side that wants to use it needs to wait for initialization.
How about adding a UnityEvent called OnInitialized to NetSyncManager?

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