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No messages in chat about the grenade being thrown.
Flash/smoke/decoys don't do damage on impact. That's because csutils purposefully reset the nade's thrower on impact to avoid crashing. Maybe there's another netprop that needs to be set?
Red player names show up through csutils smokes as if the smoke wasn't there at all (with real smokes, they can kinda show up sometimes, but it's rare-ish)
I'm using this track the differences between the nades create via CSU_ThrowGrenade and real grenades:
Collision behavior with other csutils-thrown smokes is different (csutils Smokes can collide with other smokes. #69): breaks criss-cross mid smokes on cache, for example.I'll cross out / add new issues as they're fixed/discovered.