This is a fork of the repository used for our team's submission for the 48-hour McGameJam 2026 Hackathon in January 2026, at McGill University.
- The premise of the game is that your character is followed by a "ghost" that will kill on contact, but also interacts with the world as the player does. The ghost is capable of doing things such as pressing buttons.
- My contributions were mainly to do with level design and coding game mechanics.
- Level Design: Designed some of the early levels and the final few levels (toggleable block levels).
- Interactables: Developed the scripts for button interactions with doors and toggable blocks. Also made unused mechanic that would speed up/slow down the ghost relative to the player.
- Ghost "World": Designed and implemented the logic for the "world" that the ghost is capable of interacting with, effectively a past copy of the player's.
- Bug Fixes: Resolved issues between Mac and Windows builds, as well as bugs revolving around the shadow mechanic.
- Scripting: C#
- Engine: Unity
- Version Control: Git/GitHub
- Art: Aesprite
- Audio: FL Studio
https://itch.io/jam/mcgamejam-2026/rate/4252334
- mixtapeo (Contributor)
- spestivekirb (Contributor)
- Angl3in3 (Contributor)
- JamesBian1984 (Contributor)
- Dungeon Tile Set by David G, https://incolgames.itch.io/dungeon-platformer-tile-set-pixel-art. Some assets are from this.