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Echo of Me - McGameJam 2026

This is a fork of the repository used for our team's submission for the 48-hour McGameJam 2026 Hackathon in January 2026, at McGill University.

  • The premise of the game is that your character is followed by a "ghost" that will kill on contact, but also interacts with the world as the player does. The ghost is capable of doing things such as pressing buttons.

My Contributions

  • My contributions were mainly to do with level design and coding game mechanics.
  • Level Design: Designed some of the early levels and the final few levels (toggleable block levels).
  • Interactables: Developed the scripts for button interactions with doors and toggable blocks. Also made unused mechanic that would speed up/slow down the ghost relative to the player.
  • Ghost "World": Designed and implemented the logic for the "world" that the ghost is capable of interacting with, effectively a past copy of the player's.
  • Bug Fixes: Resolved issues between Mac and Windows builds, as well as bugs revolving around the shadow mechanic.

Technologies Used

  • Scripting: C#
  • Engine: Unity
  • Version Control: Git/GitHub
  • Art: Aesprite
  • Audio: FL Studio

Link to Game

https://itch.io/jam/mcgamejam-2026/rate/4252334

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Hackathon Project for McGameJam 2026

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  • ShaderLab 60.8%
  • C# 26.7%
  • HLSL 12.5%