Add a generic type to ForeignPtr#2827
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stevenengler merged 19 commits intoshadow:mainfrom Apr 3, 2023
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sporksmith
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Apr 3, 2023
`UntypedForeignPtr` should only be used in C code and maps to `ForeignPtr<()>` in rust. This commit changes all existing rust uses of `ForeignPtr` to `ForeignPtr<()>`, allowing us to start changing the generic type in the future.
Used the following command: ``` rg 'TypedArrayForeignPtr' --files-with-matches | xargs sed -i 's/TypedArrayForeignPtr/ForeignArrayPtr/g' ```
Realized a better way of preventing type inference without requiring a second generic.
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Follow-up to #2813.
This makes
ForeignPtrtyped. There aren't many places where we need untyped pointers in Shadow, so making pointers typed should be the default. This also means that for a lot of pointers, we can define their type directly in the syscall handler. Pointer types should now be self-documenting, and it should be harder to accidentally access the pointers as the wrong type. AnUntypedForeignPtrwas added for compatibility with the C code.ForeignPtrUntypedForeignPtrfor C code which maps toForeignPtr<()>in rust codeTypedArrayForeignPtrtoForeignArrayPtrThe intermediate commits have a lot of casts between pointer types so that each commit would build and run, but the final code should have only a few pointer type conversions.
There are still some things that can be cleaned up, but I think this gets most of the code in.