SysCallHandler: don't store pointers to Process and Thread#2731
Merged
sporksmith merged 5 commits intoshadow:mainfrom Feb 8, 2023
Merged
SysCallHandler: don't store pointers to Process and Thread#2731sporksmith merged 5 commits intoshadow:mainfrom
sporksmith merged 5 commits intoshadow:mainfrom
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This still has the MemoryCopier depending on the Worker and its active Process, but a little better than having to ~incorrectly change the current active thread just to be able to pass its native tid to the MemoryCopier.
This removes circular references, which otherwise complicate the C->Rust migtration of Thread.
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Queued a benchmark since this is somewhat hot-path https://github.com/shadow/benchmark/actions/runs/4118911692 |
stevenengler
approved these changes
Feb 8, 2023
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Benchmark results are a hair slower than the last nightly, but within the confidence interval of the weekly. https://github.com/shadow/benchmark-results/blob/master/tor/2023-02-08-T04-41-19/plots/run_time.png |
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These circular references otherwise somewhat complicate migrating Thread to Rust.
To facilitate getting rid of these, I added back
worker_getCurrentProcessandworker_getCurrentThread. These are easier to implement safely now that they are wrapped inRootedRcobjects, and we aren't trying to provide mutable access to the Rust objects. I tentatively still think it's better to prefer passing explicitly where possible, particularly in Rust code, but these are helpful in C code and for interop with C code during the migration.