Roadmapping: Design of a "regular file" object in Rust #2734
robgjansen
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Want a design that makes it easy to implement virtual files like /dev/random, /dev/null, /proc/
categorize files into two? general categories:
we may want to have different file objects for different kernel filesystems (for example a shadow file type for /proc files, another shadow file type for /sys files, etc)
in shadow's
Fileenum, we can haveRegularFilefor the host's filesystem andShadowFile(naming?) for shadow's in-memory fileshave a virtualized "file table" in the host where we can override how certain paths are opened
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