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Capture: post-built frame layer support #2238

@kvark

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@kvark

Current capturing of #2232 fetches all the internal structures used before building a frame. In some cases, the bugs we are seeing may occur due to accumulation effects in the internal re-used structures, such as TextureCache or GpuCache. It would be helpful to save exactly their state in a capture, and it doesn't seem to difficult.

This serialization would touch way more internal structures, and I suppose needs to go as a separate cargo feature.

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