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Capture: support images backed by external GL textures #2237

@kvark

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@kvark

#2232 already resolves the external buffers on the renderer side. We also need to handle the case where the external source is a GL texture, by either:

  • having a dedicated FBO to attach to and read from, once per layer (!)
  • adding glGetTexImage support to gleam, then device.rs, and calling it

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