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sev-
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Aug 9, 2025
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I started to review, but quickly faced with abundant amount of added magic numbers. Is there a way to improve how we handle these indices, so it is clearer to the developers what is going on?
| r.translate(0, 25); | ||
| } else { | ||
| addButton(Common::Rect(), Common::KEYCODE_INVALID); | ||
| addButton(Common::Rect(), Common::KEYCODE_INVALID, nullptr, 1); |
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I am not a huge fan of magic numbers like this. Is there a way and sense in general, of putting these indexes to an enum?
| addButton(Common::Rect(285, 75, 309, 95), Res.KeyConstants.DialogsCharInfo.KEY_EXCHANGE, &_iconSprites); | ||
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| addButton(Common::Rect(285, 107, 309, 127), Common::KEYCODE_ESCAPE, &_iconSprites); | ||
| addButton(Common::Rect(10, 24, 34, 44), 1001, &_iconSprites, 4); |
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This code snippet (and other like this) are very clearly show the probem with these magic numbers. Why it is 4 and not, say, 28? If there would be some kind of an enum, that would make it less error-prone.
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Thank you! |
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Adds a toggle for text-to-speech to the game options.
Adds text-to-speech for the following:
Currently only tested with Xeen games. Only English, Russian, and Spanish translations have been tested.