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ccawley2011
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Jul 9, 2025
engines/sword25/metaengine.cpp
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| act->addDefaultInputMapping("JOY_RIGHT_SHOULDER"); | ||
| engineKeyMap->addAction(act); | ||
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| act = new Action("REVEALHOTSPOTS", _("Reveal all interactive hotspots (hold)")); |
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Would it be possible to expand on "hold" for clarity? Presumably it means that the key/button needs to be held down in order to take effect?
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Suggested change
| act = new Action("REVEALHOTSPOTS", _("Reveal all interactive hotspots (hold)")); | |
| act = new Action("REVEALHOTSPOTS", _("Reveal all interactive hotspots (hold the key)")); |
sev-
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Jul 10, 2025
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Only two small notes and it is good to go
engines/sword25/metaengine.cpp
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| using namespace Sword25; | ||
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| Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "sword25-default", _("Default keymappings")); | ||
| Keymap *debugKeyMap = new Keymap(Keymap::kKeymapTypeGame, "debug", _("Debug keymappings")); |
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Shouldn't this also be checked against the debug flag?
engines/sword25/metaengine.cpp
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| KeymapArray keymaps(2); | ||
| keymaps[0] = engineKeyMap; | ||
| keymaps[1] = debugKeyMap; |
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Shouldn't this also be checked against the debug flag?
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Thanks for your work! |
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