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sev-
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Mar 30, 2025
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Good shape, I have only couple of minor notes
engines/toltecs/menu.cpp
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| _returnToGame = true; | ||
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| Common::Keymapper *keymapper = _vm->getEventManager()->getKeymapper(); | ||
| keymapper->getKeymap("toltecs-default")->setEnabled(false); |
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| keymapper->getKeymap("toltecs-default")->setEnabled(false); | |
| // Now we turn off the keymapper so it does not interfere with full text input | |
| keymapper->getKeymap("toltecs-default")->setEnabled(false); |
engines/toltecs/movie.cpp
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| if (event.kbd.keycode == Common::KEYCODE_ESCAPE) | ||
| case Common::EVENT_CUSTOM_ENGINE_ACTION_START: | ||
| switch (event.customType) { | ||
| case (kActionSkipMovie): |
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why?
Suggested change
| case (kActionSkipMovie): | |
| case kActionSkipMovie: |
and it other places
engines/toltecs/toltecs.h
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| #include "toltecs/console.h" | ||
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| #include "backends/keymapper/action.h" |
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Are these needed here? We try to minimize include dependencies.
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OMGPizzaGuy
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Mar 30, 2025
OMGPizzaGuy
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Thank you for the suggestions @OMGPizzaGuy . I've implemented them. ALso fixed an issue which made joystick binds not work in game menu by readjusting where the keymaps are enabled and disabled |
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OK, thank you! |
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