using UnityEngine.Events;

namespace Sabresaurus.SabreCSG.Volumes
{
    /// <summary>
    /// The unity event for the <see cref="TriggerVolume" />.
    /// </summary>
    /// <seealso cref="UnityEngine.Events.UnityEvent" />
    [System.Serializable]
    public class TriggerVolumeEvent : UnityEvent
    {
    }
}