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DS - appkitAffects the AppKit/macOS backendAffects the AppKit/macOS backend
Description
Hi,
Maybe I'm missing something, but this code:
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_fullscreen(Some(Fullscreen::Borderless(None)))
.build(&event_loop).unwrap();
for res in window.primary_monitor().unwrap().video_modes() {
println!("available: {:?}", res.size());
}
println!("current: {:?}", window.inner_size());Outputs:
available: PhysicalSize { width: 800, height: 600 }
available: PhysicalSize { width: 840, height: 525 }
available: PhysicalSize { width: 1024, height: 768 }
available: PhysicalSize { width: 1152, height: 720 }
available: PhysicalSize { width: 1280, height: 800 }
available: PhysicalSize { width: 1440, height: 900 }
available: PhysicalSize { width: 1650, height: 1050 }
available: PhysicalSize { width: 2048, height: 1280 }
available: PhysicalSize { width: 2560, height: 1600 }
available: PhysicalSize { width: 640, height: 480 }
current: PhysicalSize { width: 2880, height: 1694 }
on my MacBook Air M1 2020 (physical display resolution=2560x1600), running MacOs 12.0.1, using winit 0.26.0.
I.e. the current resolution is not among the available resolutions (and it's even larger than what my display supports).
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DS - appkitAffects the AppKit/macOS backendAffects the AppKit/macOS backend