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Gamepad support #119

@FaultyRAM

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@FaultyRAM

Surprised nobody's tackled this one yet. We already handle keyboard and mouse input, so gamepad input seems to be the logical next step.

Anyone looking for inspiration might want to see how SDL2 does this: basically they maintain a list of controllers and map them as closely to the XInput layout as possible. That doesn't have to be the strategy we use here, and there is some legacy code in there as well (mainly deprecated Windows APIs like DirectInput), but I think it's a reasonable starting point.

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    F - wontfixThis will not be worked onS - apiDesign and usabilityS - enhancementWouldn't this be the coolest?

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