rustc: Remove absolute rpaths#13396
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Concerns have been raised about using absolute rpaths in rust-lang#11746, and this is the first step towards not relying on rpaths at all. The only current use case for an absolute rpath is when a non-installed rust builds an executable that then moves from is built location. The relative rpath back to libstd and absolute rpath to the installation directory still remain (CFG_PREFIX). Closes rust-lang#11746 Rebasing of rust-lang#12754
This library no longer exists, there's no reason for this rpath to exist any more.
This is required in rustc to resolve symlinks for utilities such as the sysroot and the rpath values which are encoded into binaries.
When calculating the sysroot, it's more accurate to use realpath() rather than just one readlink() to account for any intermediate symlinks that the rustc binary resolves itself to. For rpath, realpath() is necessary because the rpath must dictate a relative rpath from the destination back to the originally linked library, which works more robustly if there are no symlinks involved. Concretely, any binary generated on OSX into $TMPDIR requires an absolute rpath because the temporary directory is behind a symlink with one layer of indirection. This symlink causes all relative rpaths to fail to resolve. cc rust-lang#11734 cc rust-lang#11857
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re-r? Turns out relative rpaths didn't work at all when there were symlinks in the pathname, sadly (see the last commit) |
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Concerns have been raised about using absolute rpaths in #11746, and this is the
first step towards not relying on rpaths at all. The only current use case for
an absolute rpath is when a non-installed rust builds an executable that then
moves from is built location. The relative rpath back to libstd and absolute
rpath to the installation directory still remain (CFG_PREFIX).
Closes #11746
Rebasing of #12754