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Anti-aliasing breaks rendering when adding a second render window on Windows #200

@greimela-si

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@greimela-si

When anti-aliasing is enabled we observe rendering issues in the main render window.

As a result, the grid looks like this:
rviz_broken

We disabled anti-aliasing on Windows for now (see PR #199).

The bug originates somewhere in Ogre and seems to occur on Windows with Intel graphics cards.

More details can be found in this post in the ogre forums:
https://forums.ogre3d.org/viewtopic.php?f=2&t=94007

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