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Description
Bug report
Required Info:
- ROS2 Version:
- humble and jazzy binaries (and higher)
- Version:
- humble_main
- iron
- jazzy
- main
navigation2/nav2_regulated_pure_pursuit_controller/src/regulated_pure_pursuit_controller.cpp
Line 192 in 5423eba
if (params_->allow_reversing) { navigation2/nav2_regulated_pure_pursuit_controller/src/regulated_pure_pursuit_controller.cpp
Line 212 in 5423eba
if (params_->use_fixed_curvature_lookahead) {
Steps to reproduce issue
- Run a RPP controller with fixed curvature lookahead distance enabled,
- Provide a
REEDS_SHEPPpath with reversing maneuvers, - Watch behavior.
Expected behavior
Controller is able to follow the path.
Actual behavior
Controller performs weird steering maneuvers when a velocity sign change is within the configured fixed curvature lookahead distance.
Reproduction instructions
Parameters file to reproduce (jazzy):
amcl:
ros__parameters:
alpha1: 0.2
alpha2: 0.2
alpha3: 0.2
alpha4: 0.2
alpha5: 0.2
base_frame_id: "base_footprint"
beam_skip_distance: 0.5
beam_skip_error_threshold: 0.9
beam_skip_threshold: 0.3
do_beamskip: false
global_frame_id: "map"
lambda_short: 0.1
laser_likelihood_max_dist: 2.0
laser_max_range: 100.0
laser_min_range: -1.0
laser_model_type: "likelihood_field"
max_beams: 60
max_particles: 2000
min_particles: 500
odom_frame_id: "odom"
pf_err: 0.05
pf_z: 0.99
recovery_alpha_fast: 0.0
recovery_alpha_slow: 0.0
resample_interval: 1
robot_model_type: "nav2_amcl::DifferentialMotionModel"
save_pose_rate: 0.5
sigma_hit: 0.2
tf_broadcast: true
transform_tolerance: 1.0
update_min_a: 0.2
update_min_d: 0.25
z_hit: 0.5
z_max: 0.05
z_rand: 0.5
z_short: 0.05
scan_topic: scan
bt_navigator:
ros__parameters:
global_frame: map
robot_base_frame: base_link
odom_topic: /odom
bt_loop_duration: 10
default_server_timeout: 20
wait_for_service_timeout: 1000
action_server_result_timeout: 900.0
navigators: ["navigate_to_pose", "navigate_through_poses"]
navigate_to_pose:
plugin: "nav2_bt_navigator::NavigateToPoseNavigator"
navigate_through_poses:
plugin: "nav2_bt_navigator::NavigateThroughPosesNavigator"
# 'default_nav_through_poses_bt_xml' and 'default_nav_to_pose_bt_xml' are use defaults:
# nav2_bt_navigator/navigate_to_pose_w_replanning_and_recovery.xml
# nav2_bt_navigator/navigate_through_poses_w_replanning_and_recovery.xml
# They can be set here or via a RewrittenYaml remap from a parent launch file to Nav2.
# plugin_lib_names is used to add custom BT plugins to the executor (vector of strings).
# Built-in plugins are added automatically
# plugin_lib_names: []
error_code_names:
- compute_path_error_code
- follow_path_error_code
controller_server:
ros__parameters:
controller_frequency: 10.0
min_x_velocity_threshold: 0.001
min_y_velocity_threshold: 0.5
min_theta_velocity_threshold: 0.001
progress_checker_plugins: ["progress_checker"]
goal_checker_plugins: ["goal_checker"]
controller_plugins: ["FollowPath"]
odom_topic: "/odom"
progress_checker:
plugin: "nav2_controller::SimpleProgressChecker"
required_movement_radius: 0.5
movement_time_allowance: 10.0
goal_checker:
plugin: "nav2_controller::SimpleGoalChecker"
xy_goal_tolerance: 0.25
yaw_goal_tolerance: 0.25
stateful: True
FollowPath:
plugin: "nav2_regulated_pure_pursuit_controller::RegulatedPurePursuitController"
transform_tolerance: 0.5 # Reduced for more precise tracking
# Adjusted speed for large excavator
desired_linear_vel: 0.5 # Slightly reduced for better tracking
lookahead_dist: 1.4 # Increased slightly to follow the path better
allow_reversing: true
# Lookahead adjustments for improved tracking
use_velocity_scaled_lookahead_dist: true
min_lookahead_dist: 0.8
max_lookahead_dist: 2.2 # Reduced max lookahead to stay on trajectory
lookahead_time: 1.8 # Reduced to improve responsiveness
# Prevent point turns but allow better gradual turning
use_rotate_to_heading: false # **Still disabled to prevent point turns**
rotate_to_heading_angular_vel: 0.6 # Disabled
# Collision and approach considerations
use_velocity_scaled_lookahead_dist: true
min_approach_linear_velocity: 0.5 # Slightly increased to prevent stalling
approach_velocity_scaling_dist: 0.5
use_collision_detection: true
max_allowed_time_to_collision_up_to_carrot: 1.0
# Regulated velocity settings for smoother movement
use_regulated_linear_velocity_scaling: true
use_cost_regulated_linear_velocity_scaling: true # **Enabled to smooth velocity**
regulated_linear_scaling_min_radius: 1.2 # Adjusted for tighter turns
regulated_linear_scaling_min_speed: 0.5
# Curvature settings for better turning control
use_fixed_curvature_lookahead: true
curvature_lookahead_dist: 1.0
# Faster turning while maintaining smooth motion
max_angular_accel: 0.15 # Reduced to avoid controller overshoot
max_robot_pose_search_dist: 12.0 # Slightly reduced to prioritize closer paths
# Cost scaling to balance speed and accuracy
interpolate_curvature_after_goal: true
cost_scaling_dist: 0.4
cost_scaling_gain: 1.2
inflation_cost_scaling_factor: 3.5
local_costmap:
local_costmap:
ros__parameters:
update_frequency: 5.0
publish_frequency: 2.0
global_frame: odom
robot_base_frame: base_link
rolling_window: true
width: 3
height: 3
resolution: 0.05
robot_radius: 0.22
plugins: ["voxel_layer", "inflation_layer"]
inflation_layer:
plugin: "nav2_costmap_2d::InflationLayer"
cost_scaling_factor: 3.0
inflation_radius: 0.70
voxel_layer:
plugin: "nav2_costmap_2d::VoxelLayer"
enabled: True
publish_voxel_map: True
origin_z: 0.0
z_resolution: 0.05
z_voxels: 16
max_obstacle_height: 2.0
mark_threshold: 0
observation_sources: scan
scan:
topic: /scan
max_obstacle_height: 2.0
clearing: True
marking: True
data_type: "LaserScan"
raytrace_max_range: 3.0
raytrace_min_range: 0.0
obstacle_max_range: 2.5
obstacle_min_range: 0.0
static_layer:
plugin: "nav2_costmap_2d::StaticLayer"
map_subscribe_transient_local: True
always_send_full_costmap: True
global_costmap:
global_costmap:
ros__parameters:
update_frequency: 1.0
publish_frequency: 1.0
global_frame: map
robot_base_frame: base_link
robot_radius: 0.22
resolution: 0.05
track_unknown_space: true
plugins: ["static_layer", "obstacle_layer", "inflation_layer"]
obstacle_layer:
plugin: "nav2_costmap_2d::ObstacleLayer"
enabled: True
observation_sources: scan
scan:
topic: /scan
max_obstacle_height: 2.0
clearing: True
marking: True
data_type: "LaserScan"
raytrace_max_range: 3.0
raytrace_min_range: 0.0
obstacle_max_range: 2.5
obstacle_min_range: 0.0
static_layer:
plugin: "nav2_costmap_2d::StaticLayer"
map_subscribe_transient_local: True
inflation_layer:
plugin: "nav2_costmap_2d::InflationLayer"
cost_scaling_factor: 3.0
inflation_radius: 0.7
always_send_full_costmap: True
# The yaml_filename does not need to be specified since it going to be set by defaults in launch.
# If you'd rather set it in the yaml, remove the default "map" value in the tb3_simulation_launch.py
# file & provide full path to map below. If CLI map configuration or launch default is provided, that will be used.
# map_server:
# ros__parameters:
# yaml_filename: ""
map_saver:
ros__parameters:
save_map_timeout: 5.0
free_thresh_default: 0.25
occupied_thresh_default: 0.65
map_subscribe_transient_local: True
planner_server:
ros__parameters:
planner_plugins: ["GridBased"]
use_sim_time: True
GridBased:
plugin: "nav2_smac_planner::SmacPlannerHybrid" # In Iron and older versions, "/" was used instead of "::"
downsample_costmap: false # whether or not to downsample the map
downsampling_factor: 1 # multiplier for the resolution of the costmap layer (e.g. 2 on a 5cm costmap would be 10cm)
tolerance: 0.25 # dist-to-goal heuristic cost (distance) for valid tolerance endpoints if exact goal cannot be found.
allow_unknown: true # allow traveling in unknown space
max_iterations: 1000000 # maximum total iterations to search for before failing (in case unreachable), set to -1 to disable
max_on_approach_iterations: 1000 # Maximum number of iterations after within tolerances to continue to try to find exact solution
max_planning_time: 5.0 # max time in s for planner to plan, smooth
motion_model_for_search: "REEDS_SHEPP" # Hybrid-A* Dubin, Redds-Shepp
angle_quantization_bins: 72 # Number of angle bins for search
analytic_expansion_ratio: 3.5 # The ratio to attempt analytic expansions during search for final approach.
analytic_expansion_max_length: 3.0 # For Hybrid/Lattice nodes: The maximum length of the analytic expansion to be considered valid to prevent unsafe shortcutting
analytic_expansion_max_cost: 200.0 # The maximum single cost for any part of an analytic expansion to contain and be valid, except when necessary on approach to goal
analytic_expansion_max_cost_override: false # Whether or not to override the maximum cost setting if within critical distance to goal (ie probably required)
minimum_turning_radius: 1.50 # minimum turning radius in m of path / vehicle
reverse_penalty: 1.0 # Penalty to apply if motion is reversing, must be => 1
change_penalty: 0.0 # Penalty to apply if motion is changing directions (L to R), must be >= 0
non_straight_penalty: 1.2 # Penalty to apply if motion is non-straight, must be => 1
cost_penalty: 2.0 # Penalty to apply to higher cost areas when adding into the obstacle map dynamic programming distance expansion heuristic. This drives the robot more towards the center of passages. A value between 1.3 - 3.5 is reasonable.
retrospective_penalty: 0.015
lookup_table_size: 20.0 # Size of the dubin/reeds-sheep distance window to cache, in meters.
cache_obstacle_heuristic: false # Cache the obstacle map dynamic programming distance expansion heuristic between subsequent replannings of the same goal location. Dramatically speeds up replanning performance (40x) if costmap is largely static.
debug_visualizations: false # For Hybrid nodes: Whether to publish expansions on the /expansions topic as an array of poses (the orientation has no meaning) and the path's footprints on the /planned_footprints topic. WARNING: heavy to compute and to display, for debug only as it degrades the performance.
use_quadratic_cost_penalty: False
downsample_obstacle_heuristic: True
allow_primitive_interpolation: False
smooth_path: True # If true, does a simple and quick smoothing post-processing to the path
smoother:
max_iterations: 1000
w_smooth: 0.3
w_data: 0.2
tolerance: 1.0e-10
do_refinement: true
refinement_num: 2
smoother_server:
ros__parameters:
smoother_plugins: ["simple_smoother"]
simple_smoother:
plugin: "nav2_smoother::SimpleSmoother"
tolerance: 1.0e-10
max_its: 1000
do_refinement: True
behavior_server:
ros__parameters:
local_costmap_topic: local_costmap/costmap_raw
global_costmap_topic: global_costmap/costmap_raw
local_footprint_topic: local_costmap/published_footprint
global_footprint_topic: global_costmap/published_footprint
cycle_frequency: 10.0
behavior_plugins: ["spin", "backup", "drive_on_heading", "assisted_teleop", "wait"]
spin:
plugin: "nav2_behaviors::Spin"
backup:
plugin: "nav2_behaviors::BackUp"
drive_on_heading:
plugin: "nav2_behaviors::DriveOnHeading"
wait:
plugin: "nav2_behaviors::Wait"
assisted_teleop:
plugin: "nav2_behaviors::AssistedTeleop"
local_frame: odom
global_frame: map
robot_base_frame: base_link
transform_tolerance: 0.1
simulate_ahead_time: 2.0
max_rotational_vel: 1.0
min_rotational_vel: 0.4
rotational_acc_lim: 3.2
waypoint_follower:
ros__parameters:
loop_rate: 20
stop_on_failure: false
action_server_result_timeout: 900.0
waypoint_task_executor_plugin: "wait_at_waypoint"
wait_at_waypoint:
plugin: "nav2_waypoint_follower::WaitAtWaypoint"
enabled: True
waypoint_pause_duration: 200
velocity_smoother:
ros__parameters:
smoothing_frequency: 20.0
scale_velocities: False
feedback: "OPEN_LOOP"
max_velocity: [0.5, 0.0, 2.0]
min_velocity: [-0.5, 0.0, -2.0]
max_accel: [2.5, 0.0, 3.2]
max_decel: [-2.5, 0.0, -3.2]
odom_topic: "odom"
odom_duration: 0.1
deadband_velocity: [0.0, 0.0, 0.0]
velocity_timeout: 1.0
collision_monitor:
ros__parameters:
base_frame_id: "base_footprint"
odom_frame_id: "odom"
cmd_vel_in_topic: "cmd_vel_smoothed"
cmd_vel_out_topic: "cmd_vel"
state_topic: "collision_monitor_state"
transform_tolerance: 0.2
source_timeout: 1.0
base_shift_correction: True
stop_pub_timeout: 2.0
# Polygons represent zone around the robot for "stop", "slowdown" and "limit" action types,
# and robot footprint for "approach" action type.
polygons: ["FootprintApproach"]
FootprintApproach:
type: "polygon"
action_type: "approach"
footprint_topic: "/local_costmap/published_footprint"
time_before_collision: 1.2
simulation_time_step: 0.1
min_points: 6
visualize: False
enabled: True
observation_sources: ["scan"]
scan:
type: "scan"
topic: "scan"
min_height: 0.15
max_height: 2.0
enabled: True
docking_server:
ros__parameters:
controller_frequency: 50.0
initial_perception_timeout: 5.0
wait_charge_timeout: 5.0
dock_approach_timeout: 30.0
undock_linear_tolerance: 0.05
undock_angular_tolerance: 0.1
max_retries: 3
base_frame: "base_link"
fixed_frame: "odom"
dock_backwards: false
dock_prestaging_tolerance: 0.5
# Types of docks
dock_plugins: ['simple_charging_dock']
simple_charging_dock:
plugin: 'opennav_docking::SimpleChargingDock'
docking_threshold: 0.05
staging_x_offset: -0.7
use_external_detection_pose: true
use_battery_status: false # true
use_stall_detection: false # true
external_detection_timeout: 1.0
external_detection_translation_x: -0.18
external_detection_translation_y: 0.0
external_detection_rotation_roll: -1.57
external_detection_rotation_pitch: -1.57
external_detection_rotation_yaw: 0.0
filter_coef: 0.1
# Dock instances
# The following example illustrates configuring dock instances.
# docks: ['home_dock'] # Input your docks here
# home_dock:
# type: 'simple_charging_dock'
# frame: map
# pose: [0.0, 0.0, 0.0]
controller:
k_phi: 3.0
k_delta: 2.0
v_linear_min: 0.15
v_linear_max: 0.15
use_collision_detection: true
costmap_topic: "/local_costmap/costmap_raw"
footprint_topic: "/local_costmap/published_footprint"
transform_tolerance: 0.1
projection_time: 5.0
simulation_step: 0.1
dock_collision_threshold: 0.3
loopback_simulator:
ros__parameters:
base_frame_id: "base_footprint"
odom_frame_id: "odom"
map_frame_id: "map"
scan_frame_id: "base_scan" # tb4_loopback_simulator.launch.py remaps to 'rplidar_link'
update_duration: 0.02
Can run this, e.g., like this (jazzy):
ros2 launch nav2_bringup tb4_loopback_simulation.launch.py params_file:=nav2_params.yaml
Reproduce behavior by setting initial pose and sending goal pose with a parallel offset next to it in rviz window.
Additional information
Or is this feature not meant to be used like this? (Not sure how I ended up having it enabled in my config...)
Does it even make sense, to use a different lookahead point for velocity and steering?