Notes on spatial transforms & spatial topology#4908
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jleibs
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Jan 25, 2024
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| ## Null transforms | ||
| Null transforms are handled like identity transforms, the same as not logging a transform at all. |
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One thing we might want to introduce is a union-arm like: Transform3D::Unknown which acts as a 3D transform topologically speaking, but will return some kind of "Temporarily disconnected" result during runtime evaluation and prevent the reprojection from taking place.
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Hmmmm but we shouldn't make this affect our visualizability calculation I think since as you say the "unreachability" is entirely temporary
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What
As discussed on Slack, noted down what we decided on spatial transforms. Extended it a bit from there
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mainbuild: app.rerun.ionightlybuild: app.rerun.io