Update to wgpu 0.19 and latest egui trunk#4885
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abey79
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Jan 23, 2024
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UI part looks good to me 👍🏻 (I haven't checked the renderer part.)
emilk
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Jan 23, 2024
| "--target-dir", | ||
| target_wasm_dir.as_str(), | ||
| "--no-default-features", | ||
| "--features=analytics", |
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no, if you look closely this moved in from the if/else further down - both branches enabled the analytics feature
emilk
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Jan 23, 2024
emilk
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Jan 23, 2024
Wumpf
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Jan 23, 2024
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What
This is so we can test things out before the next release, and also get in some new egui features for the plot aggregator and drag-and-drop.
TODO
wgpu changelog
https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md#v0190-2024-01-17
relevant egui changelog (so far)
eframe
ViewportInfo::maximizedandminimizedup-to-date on Windows #3831 (thanks @rustbasic!)IconData::default()without crashing #3842egui_extras
egui_plot
egui_plot::PlotMemorypublic #3871egui
ComboBox: add builder method for height #3001 (thanks @hinto-janai!)?,/,|#3820stable_dt#3832Response::is_pointer_button_down_onis now false the frame the button is released #3833 (thanks @rustbasic!)TextEditorLabelwill select text to begin/end #3858Response::contains_pointer#3859response.hoveredto false when dragging another widget #3860Align2::anchor_size#3863Context::debug_text#3864epaint
Align2::anchor_size#3863Checklist
mainbuild: app.rerun.ionightlybuild: app.rerun.io