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teh-cmc
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Mar 31, 2023
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| /// Displays an overlay for debugging picking. | ||
| pub show_picking_debug_overlay: bool, |
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| // It is possible that some frames we don't get a picking result and the frame after we get several. | ||
| // We need to cache the last picking result and use it until we get a new one or the mouse leaves the screen. | ||
| // (Andreas: On my mac this *actually* happens in very simple scenes, I get occasional frames with 0 and then with 2 picking results!) |
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March 31, 2023 09:32
…rlier in the ui build up process
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Fixes #807
Screen.Recording.2023-03-30.at.19.57.30.mov
Puts GPU based picking into production by implementing it for meshes. We're not done with the overall ticket #1615 yet since this cuts a few corners.
Apart from only being used for meshes we're missing:
Checklist