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Support u8 and f16 depth maps #2550

@emilk

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@emilk

Sometimes it is nice to be able to reduce the size of your depth tensors.

We should be able to just use a R8Unorm and Rf16 texture types

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user-requestThis is a pressing issue for one of our users🏎️ Quick IssueCan be fixed in a few hours or less🔺 re_rendererrendering, graphics, GPU

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