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2D hover->3D ray doesn't account for camera perpsective #2459

@Wumpf

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@Wumpf
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The white part of the ray should hit the depth image, but it doesn't because it seems we're taking the distance for the ray length directly without accounting for perspective

Meaning that in the middle of the image it works out:
image

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    🏎️ Quick IssueCan be fixed in a few hours or less📺 re_vieweraffects re_viewer itself🪳 bugSomething isn't working

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