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ViewCoordinates are not working properly for camera frustums #2244

@emilk

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@emilk

A user reported that FLU doesn't work as expected, resulting in camera frustums pointing the wrong way in 3D space.

This is for setting the view coordinates of e.g. world/camera (NOT world/camera/image, which is covered by #1387)

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user-requestThis is a pressing issue for one of our users🪳 bugSomething isn't working

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